/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Aeonus
 SD%Complete: 80
 SDComment: Some spells not implemented
 SDCategory: Caverns of Time, The Dark Portal
 EndScriptData */

#include "ScriptPCH.h"
#include "dark_portal.h"

enum eEnums {
    SAY_ENTER = -1269012,
    SAY_AGGRO = -1269013,
    SAY_BANISH = -1269014,
    SAY_SLAY1 = -1269015,
    SAY_SLAY2 = -1269016,
    SAY_DEATH = -1269017,
    EMOTE_FRENZY = -1269018,

    SPELL_CLEAVE = 40504,
    SPELL_TIME_STOP = 31422,
    SPELL_ENRAGE = 37605,
    SPELL_SAND_BREATH = 31473,
    H_SPELL_SAND_BREATH = 39049
};

class boss_aeonus: public CreatureScript {
public:
    boss_aeonus() :
            CreatureScript("boss_aeonus") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new boss_aeonusAI(pCreature);
    }

    struct boss_aeonusAI: public ScriptedAI {
        boss_aeonusAI(Creature *c) :
                ScriptedAI(c) {
            pInstance = c->GetInstanceScript();
        }

        InstanceScript *pInstance;

        uint32 SandBreath_Timer;
        uint32 TimeStop_Timer;
        uint32 Frenzy_Timer;

        void Reset() {
            SandBreath_Timer = 15000 + rand() % 15000;
            TimeStop_Timer = 10000 + rand() % 5000;
            Frenzy_Timer = 30000 + rand() % 15000;
        }

        void EnterCombat(Unit * /*who*/) {
            DoScriptText(SAY_AGGRO, me);
        }

        void MoveInLineOfSight(Unit *who) {
            //Despawn Time Keeper
            if (who->GetTypeId()
                    == TYPEID_UNIT && who->GetEntry() == C_TIME_KEEPER) {if (me->IsWithinDistInMap(who, 20.0f))
            {
                DoScriptText(SAY_BANISH, me);
                me->DealDamage(who, who->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
            }
        }

        ScriptedAI::MoveInLineOfSight(who);
    }

    void JustDied(Unit * /*victim*/)
    {
        DoScriptText(SAY_DEATH, me);

        if (pInstance)
        {
            pInstance->SetData(TYPE_RIFT, DONE);
            pInstance->SetData(TYPE_MEDIVH, DONE); //FIXME: later should be removed
        }
    }

    void KilledUnit(Unit * /*victim*/)
    {
        DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
    }

    void UpdateAI(const uint32 diff)
    {
        //Return since we have no target
        if (!UpdateVictim())
        return;

        //Sand Breath
        if (SandBreath_Timer <= diff)
        {
            DoCast(me->getVictim(), SPELL_SAND_BREATH);
            SandBreath_Timer = 15000+rand()%10000;
        } else SandBreath_Timer -= diff;

        //Time Stop
        if (TimeStop_Timer <= diff)
        {
            DoCast(me->getVictim(), SPELL_TIME_STOP);
            TimeStop_Timer = 20000+rand()%15000;
        } else TimeStop_Timer -= diff;

        //Frenzy
        if (Frenzy_Timer <= diff)
        {
            DoScriptText(EMOTE_FRENZY, me);
            DoCast(me, SPELL_ENRAGE);
            Frenzy_Timer = 20000+rand()%15000;
        } else Frenzy_Timer -= diff;

        DoMeleeAttackIfReady();
    }
};
};

void AddSC_boss_aeonus() {
    new boss_aeonus();
}
